Version 0.0.1f 06/05/2026
Due to limitations where I host this game, I had to reduce the size of the file. Because I don't want to do external calls to assets, I removed one of the background soundtracks. There are currently only 2 to choose from - Dupi Lupi Puppy (default), and Playful Park.
Version 0.0.1e: 06/04/2026
Added background music with a choice of 3 - Dupi Lupi Puppy (default), Playful Park and Arcade Retro.
Added a settings page with the following features:
Checkboxes for the boolenas - Green is on, red is off.
A master audio game toggle - if both the barking and the background music is off, then this is off. If you turn this off, both types get turned off.
Changed the sound button on the main game page to be the master value - so overall mute of the game.
Gave the Dog Barking sound effect (sfx) and background music their own separate checkboxes. If both are set to off, it sets the master game audio to off. If master game audio is off and clicked on, it turns on both the dog barking and the background music. They can, of course, be controlled separately after that.
Added a chooser for the soundtrack. Clicking it rotates through the options. Currently there are 3 options as mentioned above.
Added a checkbox for the marquee banner. Turning it off will keep it from showing in future instantiations of the game.
added a slider for the volume of the background music with the initial default set to 10%
Ensured that configuration is save to the local device and persists for new instantiations of the game
BUG FIX: Fixed high score persistence on mobile devices between instantiations.
BUG FIX: Fixed it so that the puppy about to drop cannot push down or block puppies in the playpen. This fixes bug where the puppy bounces up above the line from below, and either gets blocked or combines with the waiting puppy. It also fixes the bug where the player can push a puppy down (puppies squish naturally, try it some time!) and keep the game going even though the puppy is getting out of the playpen (crossing the red line). I thought about leaving this as a feature (as a way for the player to get one over on the developer), but it was causing too many crashes.
Version 0.0.1a: 06/02/2026:
Added versioning to the loading page - top right.
Added a marquee that gives instructions. Only plays the first time you load / instantiate the game.
Updated the doghouse to one that looks much better, including the roof having a shadow.
Adjusted some of the sizes of the circles based on feedback from testers. All puppies after the 4th are now slightly smaller. This should make level 6/7 less of a harsh jump in difficulty.
If you don't put in a name for a high score, it randomly assigns you a puppy themed name, which persists for that instantiation of the game after that.
Changed the "Next" in the top right of the scoreboard (above the doghouse) to fully show the puppy type instead of just the first few letters.